/*******************************************
 *                                         *
 *******************************************/

#ifndef TILES_H
#define TILES_H

#include "..\DirectXFramework.h"
#include "GameStates.h"

#define RED 0
#define GREEN 1
#define BLUE 2
#define YELLOW 3
#define PURPLE 4

using namespace DirectXFramework::Graphics;

class Tiles
{
	public:
		Tiles (void);
		Tiles (LPDIRECT3DDEVICE9 DrawDevice);
		~Tiles (void);

		BOOL Init (LPDIRECT3DDEVICE9 DrawDevice);
		LPSPRITE GetTile (int Tile);

	private:
		void LoadTiles (void);

		LPSPRITE TetrisTiles[5];
};

#endif